// MANUALLY DUMPED [ShaderRegex\ShaderFixes\regex.ini\_Decals]
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Mon Sep 16 02:40:19 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy
// SV_IsFrontFace           0   x           1    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[15], immediateIndexed
dcl_constantbuffer cb1[151], immediateIndexed
dcl_constantbuffer cb2[8], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (uint,uint,uint,uint) t5
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_temps 9
dcl_constantbuffer cb13[4], immediateIndexed
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
mul r0.xyzw, v0.yyyy, cb0[1].xyzw
mad r0.xyzw, v0.xxxx, cb0[0].xyzw, r0.xyzw
mul r1.xy, v0.xyxx, cb1[140].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t0.xyzw, s1, l(0.000000)
mad r0.xyzw, r1.xxxx, cb0[2].xyzw, r0.xyzw
add r1.x, -r1.x, l(0.875000)
lt r1.x, r1.x, l(0.000000)
discard_nz r1.x
add r0.xyzw, r0.xyzw, cb0[3].xyzw
div r0.xyz, r0.xyzx, r0.wwww

ld_indexable(texture2d)(float,float,float,float) r6.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r5.xyzw, l(0, 0, 0, 0), t120.xyzw
mov r7.xyz, r0.xyz
mov r7.w, l(1.0)
mul r8.xyzw, r7.yyyy, cb13[1].xyzw
mad r8.xyzw, r7.xxxx, cb13[0].xyzw, r8.xyzw
mad r8.xyzw, r7.zzzz, cb13[2].xyzw, r8.xyzw
mad r8.xyzw, r7.wwww, cb13[3].xyzw, r8.xyzw
add r6.w, r8.w, -r6.y
mul r6.w, r6.w, cb1[140].x
mul r6.w, r6.w, l(0.5)
// mul r6.w, r6.w, r5.w
mad r8.x, r6.w, -r6.x, r8.x
mul r7.xyzw, r8.yyyy, cb0[1].xyzw
mad r7.xyzw, r8.xxxx, cb0[0].xyzw, r7.xyzw
mad r7.xyzw, r8.zzzz, cb0[2].xyzw, r7.xyzw
mad r7.xyzw, r8.wwww, cb0[3].xyzw, r7.xyzw
mov r0.xyz, r7.xyz

add r1.xyz, r0.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
lt r1.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
or r0.w, r1.y, r1.x
or r0.w, r1.z, r0.w
discard_nz r0.w
add r1.xyz, -r0.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
lt r1.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
or r0.w, r1.y, r1.x
or r0.w, r1.z, r0.w
discard_nz r0.w
add r1.xyzw, v0.xyxy, l(0.000000, -1.000000, 0.000000, 1.000000)
mul r2.xyzw, r1.yyyy, cb1[45].xyzw
mad r2.xyzw, r1.xxxx, cb1[44].xyzw, r2.xyzw
mul r3.xyzw, r1.xyzw, cb1[140].zwzw
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r3.xyxx, t0.yzwx, s1, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r3.zwzz, t0.xyzw, s1, l(0.000000)
mad r2.xyzw, r0.wwww, cb1[46].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb1[47].xyzw
div r2.xyz, r2.yzxy, r2.wwww

// mov r7.xyz, r2.xyz
// mov r7.w, l(1.0)
// mul r8.xyzw, r7.yyyy, cb1[1].xyzw
// mad r8.xyzw, r7.xxxx, cb1[0].xyzw, r8.xyzw
// mad r8.xyzw, r7.zzzz, cb1[2].xyzw, r8.xyzw
// add r8.xyzw, cb1[3].xyzw, r8.xyzw
// add r6.w, r8.w, -r6.y
// mul r6.w, r6.w, r5.w
// mad r8.x, r6.w, -r6.x, r8.x
// mul r7.xyzw, r8.yyyy, cb0[41].xyzw
// mad r7.xyzw, r8.xxxx, cb0[40].xyzw, r7.xyzw
// mad r7.xyzw, r8.zzzz, cb0[42].xyzw, r7.xyzw
// mad r7.xyzw, r8.wwww, cb0[43].xyzw, r7.xyzw
// mov r2.xyz, r7.xyz

add r2.xyz, r2.xyzx, -cb1[71].yzxy
mul r3.xyzw, r1.wwww, cb1[45].xyzw
mad r3.xyzw, r1.zzzz, cb1[44].xyzw, r3.xyzw
mad r1.xyzw, r1.xxxx, cb1[46].xyzw, r3.xyzw
add r1.xyzw, r1.xyzw, cb1[47].xyzw
div r1.xyz, r1.yzxy, r1.wwww

// mov r7.xyz, r1.xyz
// mov r7.w, l(1.0)
// mul r8.xyzw, r7.yyyy, cb1[1].xyzw
// mad r8.xyzw, r7.xxxx, cb1[0].xyzw, r8.xyzw
// mad r8.xyzw, r7.zzzz, cb1[2].xyzw, r8.xyzw
// add r8.xyzw, cb1[3].xyzw, r8.xyzw
// add r6.w, r8.w, -r6.y
// mul r6.w, r6.w, r5.w
// mad r8.x, r6.w, -r6.x, r8.x
// mul r7.xyzw, r8.yyyy, cb0[41].xyzw
// mad r7.xyzw, r8.xxxx, cb0[40].xyzw, r7.xyzw
// mad r7.xyzw, r8.zzzz, cb0[42].xyzw, r7.xyzw
// mad r7.xyzw, r8.wwww, cb0[43].xyzw, r7.xyzw
// mov r1.xyz, r7.xyz

add r1.xyz, r1.xyzx, -cb1[71].yzxy
add r1.xyz, -r1.xyzx, r2.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
add r2.xyzw, v0.xyxy, l(-1.000000, 0.000000, 1.000000, 0.000000)
mul r3.xyzw, r2.yyyy, cb1[45].xyzw
mad r3.xyzw, r2.xxxx, cb1[44].xyzw, r3.xyzw
mul r4.xyzw, r2.xyzw, cb1[140].zwzw
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r4.xyxx, t0.yzwx, s1, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r1.w, r4.zwzz, t0.yzwx, s1, l(0.000000)
mad r3.xyzw, r0.wwww, cb1[46].xyzw, r3.xyzw
add r3.xyzw, r3.xyzw, cb1[47].xyzw
div r3.xyz, r3.zxyz, r3.wwww
add r3.xyz, r3.xyzx, -cb1[71].zxyz
mul r4.xyzw, r2.wwww, cb1[45].xyzw
mad r2.xyzw, r2.zzzz, cb1[44].xyzw, r4.xyzw
mad r2.xyzw, r1.wwww, cb1[46].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb1[47].xyzw
div r2.xyz, r2.zxyz, r2.wwww
add r2.xyz, r2.xyzx, -cb1[71].zxyz
add r2.xyz, -r3.xyzx, r2.xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
mul r3.xyz, r1.xyzx, r2.xyzx
mad r1.xyz, r2.zxyz, r1.yzxy, -r3.xyzx
dp3 r0.w, cb0[4].xyzx, cb0[4].xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, cb0[4].xyzx
dp3 r1.x, r1.xyzx, r2.xyzx
ge r1.x, cb0[13].z, r1.x
ftou r2.xy, v0.xyxx
mov r2.zw, l(0,0,0,0)
ld_indexable(texture2d)(uint,uint,uint,uint) r1.y, r2.xyzw, t5.yxzw
and r1.yz, r1.yyyy, l(0, 4, 128, 0)
ieq r1.yz, r1.yyzy, l(0, 4, 128, 0)
ine r1.w, cb0[14].x, l(0)
not r2.x, r1.w
and r1.y, r1.w, r1.y
and r1.z, r1.z, r2.x
or r1.y, r1.y, r1.z
not r1.y, r1.y
or r1.x, r1.y, r1.x
dp2 r1.y, r0.yzyy, r0.yzyy
mad r0.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
min r1.y, r1.y, l(1.000000)
add r1.y, -r1.y, l(1.000000)
dp2 r1.y, r1.yyyy, cb2[7].xxxx
mul r2.xyzw, r0.zyzy, cb2[7].yyzz
sample_indexable(texture2d)(float,float,float,float) r1.z, r2.xyxx, t2.xzyw, s0
sample_indexable(texture2d)(float,float,float,float) r1.w, r2.zwzz, t2.xzwy, s0
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.zwzz, t3.xyzw, s0
add r1.z, r1.w, r1.z
mad r1.z, -r1.z, l(0.500000), l(1.000000)
add_sat r1.y, -r1.z, r1.y
mul r1.z, r1.y, l(1.500000)
add r1.y, -r1.y, l(1.050000)
min r1.yz, r1.yyzy, l(0.000000, 1.000000, 1.000000, 0.000000)
mul r0.yz, r0.zzyz, l(0.000000, 12.000000, 12.000000, 0.000000)
mad r0.x, r0.x, l(2.000000), l(-1.000000)
mad_sat r0.x, -|r0.x|, l(4.000000), l(4.000000)
mul r0.x, r0.x, cb0[13].x
mul r0.x, r0.x, cb0[13].y
sample_b_indexable(texture2d)(float,float,float,float) r1.w, r0.yzyy, t4.yzwx, s3, cb1[150].w
sample_b_indexable(texture2d)(float,float,float,float) r0.yz, r0.yzyy, t1.zxyw, s2, cb1[150].w
mad_sat r1.z, r1.z, l(2.000000), -r1.w
mul r0.x, r0.x, r1.z
movc r0.x, r1.x, l(0), r0.x
mov o0.w, r0.x
mul r1.x, r1.y, r1.w
mul r1.y, r1.y, cb2[7].w
add r1.z, r1.w, l(1.000000)
mul_sat r1.z, r1.z, l(0.500000)
mad o2.x, r1.z, cb1[146].y, cb1[146].x
add r3.xyz, cb2[5].xyzx, -cb2[6].xyzx
mad r1.xzw, r1.xxxx, r3.xxyz, cb2[6].xxyz
mul r1.xzw, r2.xxyz, r1.xxzw
mul_sat o0.xyz, r1.xzwx, l(0.750000, 0.750000, 0.750000, 0.000000)
mad r1.xz, r0.yyzy, l(2.000000, 0.000000, 2.000000, 0.000000), l(-1.000000, 0.000000, -1.000000, 0.000000)
add r2.xy, r0.yzyy, r0.yzyy
dp2 r0.y, r1.xzxx, r1.xzxx
add r0.y, -r0.y, l(1.000000)
max r0.y, r0.y, l(0.000000)
sqrt r2.z, r0.y
add r1.xzw, r2.xxyz, l(-1.000000, 0.000000, -1.000000, -1.000000)
mad r1.xyz, r1.yyyy, r1.xzwx, l(0.000000, 0.000000, 1.000000, 0.000000)
mad r1.xyz, r1.xyzx, cb1[145].wwww, cb1[145].xyzx
dp3 r0.y, r1.xyzx, r1.xyzx
rsq r0.y, r0.y
mul r1.xyz, r0.yyyy, r1.xyzx
mul r0.y, r0.w, -r1.z
dp3 r0.z, cb0[5].xyzx, cb0[5].xyzx
rsq r2.y, r0.z
dp3 r0.z, cb0[6].xyzx, cb0[6].xyzx
rsq r2.z, r0.z
mul r0.zw, r1.yyyx, r2.yyyz
mul r1.xyz, r0.zzzz, cb0[5].xyzx
mad r1.xyz, r0.yyyy, cb0[4].xyzx, r1.xyzx
mad r0.yzw, r0.wwww, cb0[6].xxyz, r1.xxyz
dp3 r1.x, r0.yzwy, r0.yzwy
rsq r1.x, r1.x
mul r0.yzw, r0.yyzw, r1.xxxx
mad o1.xyz, r0.yzwy, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.501960814, 0.501960814, 0.501960814, 0.000000)
mov o1.w, r0.x
mov o2.w, r0.x
mov o2.yz, l(0,0,0,0)
ret
// Approximately 0 instruction slots used
